Legends in Isaldor
Here’s how guild reputation works. You have to have a high enough reputation to progress to each tier. The first tier is reputation 10, which is average. Each subsequent tier is 10 reputation points higher. At least 2 reputation points of each tier must be obtained by completing jobs of your current rank in the guild.
Guilds don’t necessarily have anything to do with your class. If you are a fighter, you may be in the Fighter’s Guild, but that does not mean that that is the only kind of guild you can be in. Each Guild has prerequisites, of course. You may be in the merchants guild as a guard, or in the thief’s guild as a knee-breaker. There are seriously allot of options, but you need to explain to me what you want to do and why. Remember that you need to build your reputation in game, it isn’t simply a background thing.
You will find greater benefits as your character completes jobs of your current reputation level. This is very similar to the Eberron campaign setting for 3.5 Edition D&D. If you are leveling a character in a guild, LET ME KNOW. I will get you started. If you are wondering why you would do this, it may help to have some personal goals for your character to attain. Not only that, but there are guild-specific rewards in each setting.
Guild missions are generally not the central plot mission. They tend to pay allot more than plot missions, too. If I’ve set up a kind of loot in your guild that doesn’t fit your character, you can always sell it or something and add it to the pay for the mission.
If you are playing Pathfinder, you will see that I’ve set up the guild charters like the Backgrounds and Occupations part of the PFSRD. This is intentional, as it replaces that aspect for people who want to be part of a guild.
Here is the list of guild types. Click on them to learn their details. It’s pretty well nested, so you’ll see that I’ve put allot of work into this. You really don’t need to know all this stuff, just the one pertaining to you.
Culinary Guilds (hunting, acquisitions, crafting food)
Fighter’s Guilds (mercenary work)
Thief’s Guilds (acquisitions, deception, and turf wars)
The Academy (archaeology, history, scholarly studies)
Necropolis University (think, Hogwarts for adults, most members are also Academy members)
Political Groups (resistance, espionage, campaigning)
Merchant’s Guilds (competitive trading, guarding, re-acquisitions)
Sports Guilds (tourneys, olympians, gladiatorial, hunting)
Scientific Communities (research and development, crafting)
Trade Guilds (most common type of guild, pretty much the “other” kind of guild)
If you have an idea and it isn’t listed here, we can work together and make it happen.