Humans

Dungeons and Dragons humans were like this…
Humans.png

In Pathfinder, humans are more like this…
Humans_2.png

Stone cold bad-asses…

Humanity is the most common civilized race in Isaldor. They are varied and unique in their appearance and styles. Their skills and strengths are varied. In comparison to other civilized races, they live their short lives to the fullest, seeing meaning in even the seemingly mundane exercises of everyday life. They are industrious and hurried, as they all feel the press of time upon them to accomplish the goals of their lives.

Here is the link to their PFSRD page. ( http://www.d20pfsrd.com/races/core-races/human ) Fortunately for my players, humans also have various nations with bonuses they can attain from being a member of society in one of them.

The first group are the Archons. Archon humans are the Aasimar in the PFSRD, though there are some differences in my kind of Aasimar. Mine are more like descendents of Valkyries than of “angels,” though they are still divine-touched. Archon humans are fair in hair and complexion. They are relatively tall, on average 5’8" to 6’6". The ancestry of Archons is quite Nordic. In rural areas, Archons still live that Nordic lifestyle, however they have been sought out for one advantage they have over other humans. The most purely bred Archons live, on average, 150 years, quite a bit longer than the other ethnic human groups. Because of this, their leaders thrive and have longer to exert their influence in government. This is much sought after and the social strain of arranged marriages produces fewer offspring than other ethnic groups and so they are less populace than other ethnic groups. They look a bit like this…
Archon_Humans.png

The second group are called Imperials, who live to the south of the Archons and are much larger in population than them. They have more weathered and tanned skin. Their black hair is finer, yet they are more hirsute than Archons. They have an average lifespan. They are the Mediterranean and Middle-Eastern sort of people in this setting. They can be up to 6’ tall and most are shorter than this. They are very industrious, but also very free-spirited and passionate. Imperials gain a +2 bonus on Sense Motive checks. They also receive a +2 natural bonus to any one crafting skill. They are your typical medieval people…
Imperial_Humans.png

The third group are called the Moors. They live predominantly in the southernmost regions of Isaldor. They are very dark-skinned and are North-African in appearance. The Moors are a feudal people who cling to the tribal ways of their ancestors, being less industrious and more economy-driven. Moors not only make great traders and businessmen, but also superior athletes. They recieve a +4 bonus on constitution checks when facing fatigue, dehydration, exposure, or hunger. They also have a natural greater speed. Moors gain a landspeed bonus on flat ground of 10’ and a natural +2 to acrobatics.
Blackmoor_Humans.png

The last group are called the Wei Yan, who are like our far-easterners. Considering how far they are from all other civilized groups, they are isolated from other human cultures. Their isolation has made them resistant to cultural subversion and incursion. They gain one exotic weapon proficiency for free because… well exotic weapons are not as exotic to them. They also have a -2 Penalty to Sense Motive checks when dealing with foreign cultures. They look like this…
Wei_Yan_Humans.png

Here is a list of Human-led Social Groups.

Humans

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